About This App
  • Category

    Action

  • Installs

    50K+

  • Content Rating

    Everyone 10+

  • Developer Email

    [email protected]

  • Privacy Policy

    http://sfbgames.com/terms/

Screenshots
Editor Reviews

Haunt the House: Terrortown is a charming and cleverly designed puzzle-platformer where you play as a ghost trying to reclaim your haunted home from pesky living intruders. The core loop is simple but incredibly satisfying: you possess various objects in a room—from grandfather clocks and paintings to teapots and sofas—and use them to scare the humans until their fear meter maxes out and they flee in terror. It's a perfect pick for casual gamers who enjoy light strategy, creative problem-solving, and a good dose of spooky fun without the horror. What initially drew me in was the game's gorgeous, hand-drawn gothic art style, which gives it a timeless, storybook quality that feels both nostalgic and fresh.

Jumping in, the controls are intuitive; you simply float around and tap to possess items. The fun was immediate. There's a genuine thrill in experimenting with your environment, figuring out which object will spook a particular person the most. A standout moment for me was in the clock tower level, where I realized I could possess the giant bell and create a deafening chime that sent a group of tourists scrambling. The game excels at teaching through play, with each of the four distinct locations—the Manor, Clock Tower, Museum, and Hospital—introducing new objects and human types with unique fears. The UI is clean and unobtrusive, and the jazzy, mischievous soundtrack perfectly complements the playful scaring spree, making it easy to get lost in the ghostly antics for hours.

Having played many indie puzzle games, Haunt the House stands out for its pure, focused concept. Unlike some puzzle games that can feel like a grind, Terrortown maintains a sense of playful discovery from start to finish. It reminds me of the creative chaos in games like Untitled Goose Game, but with a spooky twist. I kept playing because each level felt like a new playground to master, and the drive to achieve the top "Spiteful" rank on every stage provided a satisfying challenge. It doesn't try to be more than it is—a wonderfully executed, bite-sized adventure—and that's precisely why it's so memorable and replayable in its genre.

Features

  • Phantom Possession 👻 - The core mechanic of inhabiting and animating everyday objects to scare people is intuitive, hilarious, and offers endless creative possibilities.
  • Location Variety 🏥 - With four uniquely themed stages, from a creaky manor to a spooky hospital, each environment introduces new objects and human behaviors to learn and exploit.
  • Spectral Strategy 🧠 - It's not just about mashing buttons; you must observe human fear levels and patterns to chain scares effectively for a high score.
  • Artful Aesthetic 🎨 - The beautiful, silky-smooth hand-drawn animation gives the game a distinct and charming personality that feels like a living cartoon.

Pros

  • Creative Freedom is a Joy 🎭 - The game truly shines by giving you a sandbox of scares. There's no single solution, encouraging experimentation and rewarding clever ghost work.
  • Perfect Pacing and Length ⏳ - It's a compact experience that doesn't overstay its welcome, making it ideal for short sessions while still feeling complete and satisfying.
  • Atmospheric Audio 🎵 - The soundtrack is a masterclass in setting a mood, blending spooky tunes with playful energy that enhances the entire experience.

Cons

  • Can Feel a Bit Short 😥 - The main adventure can be completed in a single sitting, leaving you wishing there were just one or two more locations to haunt.
  • Limited Replay Value 🔁 - Once you've mastered scaring everyone in every way and achieved the top ranks, there's little incentive to return beyond the initial fun.
  • Some Repetitive Scares 🔁 - While the objects change, the core actions of shaking, glowing, and flying can start to feel similar across the different levels.

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